Technology · 2006

Nintendo Wii Launches in North America on November 19, 2006

Nintendo launched Wii at $249.99 with Wii Sports included. Its motion-sensing remote made bowling, tennis and other games approachable for new players.

On the calendar

November 19, 2006 was a Sunday, the 323rd day of 2006 with 42 days left in the year. It fell in ISO week 46.

Nintendo released Wii in North America on November 19, 2006, for $249.99. The compact white console came with Wii Sports and a motion-sensing remote that players could swing, point and tilt. Instead of competing mainly through graphics power, Nintendo tried to make console games understandable to people who rarely used a traditional controller.

The launch occurred on a Sunday on the 2006 calendar, five days before Thanksgiving and in time for holiday shopping. Demand immediately exceeded supply, and finding a Wii remained difficult for months.

Why Nintendo Chose a Different Console Strategy

Nintendo’s previous home system, GameCube, had respected games but finished behind Sony’s PlayStation 2 and Microsoft’s original Xbox in worldwide sales. For its next machine, Nintendo did not try to match the processing specifications or high-definition output of PlayStation 3 and Xbox 360.

The project carried the code name Revolution. Nintendo argued that increasingly complex controllers and expensive hardware had narrowed the game audience. Its response was a small, lower-priced system built around an input device shaped more like a television remote than a two-handed gamepad.

The company announced the final name, Wii, in April 2006. The spelling was meant to suggest people playing together. The name initially drew jokes and criticism, but it was short, easy to recognize across languages and unlike other technology brands.

How the Wii Remote Made Games Physical

The Wii Remote contained motion sensors that detected changes in orientation and acceleration. An infrared camera in its tip read lights from a sensor bar placed above or below the television, allowing the remote to act as a pointer. It also included buttons, a small speaker and vibration feedback.

A Nunchuk attachment added an analog stick, trigger buttons and its own motion sensing. That combination allowed conventional movement in games such as The Legend of Zelda: Twilight Princess while still supporting aiming and gestures.

The important change was not perfect one-to-one tracking. It was legibility. A new player could imitate a bowling roll or tennis swing and see an immediate response. The movement made games easy to demonstrate in a living room, at a party or in television advertising.

Wii Sports as the Essential Demonstration

Nintendo included Wii Sports in North American and European console boxes. Its five activities were tennis, baseball, bowling, golf and boxing. Simplified rules and friendly Mii avatars kept attention on motion rather than detailed simulation.

Bowling became especially effective for groups because players could pass one remote and take turns. Tennis allowed several people to swing without controlling character movement. The games were limited compared with dedicated sports titles, but they explained the console within minutes.

Wii Sports also drew attention from senior centers, rehabilitation programs and families who had never bought a recent game system. Reports sometimes overstated its health benefits, and players still needed space and secure wrist straps, but the console reached beyond the usual young enthusiast audience.

Launch Day and the First Games

The Legend of Zelda: Twilight Princess was the major launch title. Nintendo released it first on Wii, with motion-based aiming and sword gestures, before a GameCube version followed in December. Excite Truck used tilting to steer, while Ubisoft’s Red Steel combined pointing with sword movements.

Other launch choices included Rayman Raving Rabbids, Super Monkey Ball: Banana Blitz, Madden NFL 07 and Call of Duty 3. Quality varied, and some developers treated gestures as a substitute for careful design. Still, the range showed that the controller could support short party games and longer adventures.

The Virtual Console sold downloads of selected games from the Nintendo Entertainment System, Super Nintendo, Nintendo 64, Sega Genesis and TurboGrafx-16. The Wii Shop Channel made older console software available without original cartridges, an early version of the digital catalog model now common on consoles.

Shortages, Safety Straps and Strong Sales

Midnight events and long lines marked the North American release. Nintendo continued shipping consoles, but demand stayed ahead of supply through the holiday season and much of 2007. The lower price helped: PlayStation 3 models launched at $499 and $599, while Xbox 360 packages began at $299.

Early reports described remotes slipping from players’ hands and striking televisions or other objects. Nintendo offered replacement wrist straps with thicker cords and later added a silicone jacket. Games displayed safety reminders to secure the strap and leave room around the player.

The console’s success attracted large amounts of software, not all of it well made. Its modest graphics hardware also aged differently from its rivals as high-definition televisions became standard. Yet Nintendo’s strategy had already worked: the company had expanded the market instead of fighting only for the same audience.

How Wii Influenced Later Games

Sony and Microsoft both pursued motion input after Wii’s success. Sony added motion features to its controllers and later released PlayStation Move. Microsoft launched Kinect, a camera system that tracked players without a handheld controller.

Nintendo refined the remote with Wii MotionPlus and used its ideas again in later hardware. Switch controllers detect motion and can be separated for local multiplayer, continuing the emphasis on accessible group play.

Wii’s strongest legacy is the argument that a new way to control a game can matter more than raw processing power. Wii Sports turned an unfamiliar device into a social demonstration, and that experience sold the hardware as effectively as any technical specification.

The launch followed Microsoft’s Xbox 360 release in 2005 by almost one year. Use the days between dates calculator to compare them exactly, or the day-of-week calculator to verify other console release dates.

Frequently asked questions

When did Nintendo Wii come out in the United States?

Wii launched in the United States and the rest of North America on Sunday, November 19, 2006. Japan followed on December 2 and Europe on December 8. Nintendo priced the US system at $249.99 and included Wii Sports with the console.

Why was Wii Sports included with the console?

Wii Sports taught the controller through familiar activities—tennis, bowling, baseball, golf and boxing. Players could understand the basic motion without memorizing many buttons. Including it in North America let families demonstrate the system immediately and helped the game become closely associated with the console.

How did the Wii Remote work?

The wireless remote used motion sensors and an infrared pointer tracked by a sensor bar near the television. Games translated tilting, swinging and pointing into input. A cable-connected Nunchuk added an analog stick and more buttons for games that needed conventional character movement.

What games were available when Wii launched?

The North American launch included The Legend of Zelda: Twilight Princess, Excite Truck, Red Steel, Rayman Raving Rabbids, Super Monkey Ball: Banana Blitz and several sports and licensed games. The Virtual Console also let owners purchase selected games from earlier Nintendo and competing systems.

Sources

  1. Nintendo Product Launch Dates, Fiscal Year 2007
  2. Official Wii Launch Details - Nintendo Press Release Archive
  3. Nintendo Wii Corporate Release, September 14, 2006

Facts in this article were checked against the sources above. See our editorial policy to report a correction.